Aug 23, 2026 · Building products
Your UX process is a 1960s ad agency relic, and AI just exposed it你的 UX 流程其實是廣告黃金年代的遺產,AI 只是把它戳破了
Pitch decks, star designers, billable deliverables: UX Collective argues most in-house UX teams still run on Mad Men era ad agency habits. As AI collapses the cost of producing polished mockups, the gap between looking good and shipping outcomes is getting impossible to hide.提案會議、明星設計師、按交付物計費:UX Collective 一篇文章指出,多數企業內部 UX 團隊骨子裡還在用廣告黃金年代留下的一套運作習慣。當 AI 讓做出漂亮提案的成本趨近於零,這套習慣跟真正的業務結果之間的落差,已經藏不住了。
Most in-house UX teams did not design their own operating model. They borrowed one, wholesale, from advertising agencies: pitch meetings, client relationship management, billable deliverables, a star creative director culture, and a revolving door of talent. Patrick Neeman's piece on UX Collective calls this out directly. It is a Mad Men era inheritance, and it made sense when it was invented. Agencies serve external clients and bill by the project, so optimizing for the pitch was optimizing for the thing that actually paid the bills.
The problem is what happened when this model got transplanted into internal product teams. The incentive to make the pitch deck look good never went away. The incentive to make the thing that ships actually work, for users, after launch, was never really built in. Neeman points to McKinsey's business value of design research as the counterfactual: companies that treat design as something measured like revenue, integrated across functions, and iterated on with real users, grow revenue 32 percentage points faster over five years than their peers. That is not a case for better decks. It is a case for a different operating system entirely.
Four inherited habits, four failure modes
Neeman breaks the inheritance into four specific patterns.
Hype over practice. Teams optimize for how good the pitch looks, not what happens after launch. He calls the output "tool-shaped objects," artifacts that look like work and feel like progress but do not actually move anything.
Clients over users. Borrowing Marty Cagan's missionaries versus mercenaries framing, agencies are structurally mercenary: accountable to whoever is paying, not to the people using the product. That reflex got copied straight into internal teams that should be accountable to users instead.
Deliverables over outcomes. John Cutler's "feature factory" idea shows up here almost word for word: deliverables are billable, outcomes are not easily invoiced, so teams get rewarded for producing something that looks finished rather than proving it worked.
Auteurs over systems. Brad Frost's Atomic Design gets cited as the counter-model. Systematized components produce more consistent quality over time than any individual star designer's taste, no matter how good that taste is.
flowchart TD
A[1960s Ad Agency Culture] --> B[Pitch Culture / Client-Centric / Billable Deliverables]
B --> C[Inherited Wholesale by Internal UX Teams]
C --> D1[Hype Over Practice]
C --> D2[Clients Over Users]
C --> D3[Deliverables Over Outcomes]
C --> D4[Auteurs Over Systems]
D1 --> E[AI Collapses Cost of Polished Output]
D2 --> E
D3 --> E
D4 --> E
E --> F[Gap Between Looks-Finished and Actually-Works Becomes Impossible to Hide]
Why AI makes this urgent now, not later
The agency model survived for decades because producing a polished deliverable was expensive and slow, so looking finished was a reasonably good proxy for being finished. AI generation breaks that proxy. A believable mockup, a working prototype, even a passable first draft of copy now takes minutes instead of weeks. The scarce resource was never really "can someone make this look good." It was always "does this actually work for the person using it," and that question was easy to defer when producing the alternative was so slow that nobody noticed the gap.
Once output is cheap, the gap between a good pitch and a good outcome stops being invisible. Teams that spent a decade optimizing for the wrong half of that equation are the ones who will feel this first.
What to actually do about it
Three things worth taking seriously if you are building an AI-native product or design org.
First, stop measuring the deliverable. Measure retention, conversion, task completion, whatever the actual outcome is for your product, and hold design work to that bar the same way you would hold a growth experiment to it.
Second, invest in the system, not the auteur. A shared component library and a living knowledge base compound over time. An individual designer's taste, however sharp, does not transfer when they leave, and AI-assisted generation has already made individual craft less scarce than it used to be. The moat is increasingly the system, not the person.
Third, make user contact a habit, not a project phase. Teams with high turnover and fast iteration cycles, which describes most AI-native startups, are exactly the teams most prone to losing organizational memory between cycles. A standing weekly user conversation is cheap insurance against re-learning the same lesson every quarter.
多數企業內部的 UX 團隊,其實沒有自己設計過一套運作方式,而是整套借用了廣告代理商的模式:提案會議、客戶關係管理、按交付物計費、明星創意總監文化、以及極高的人員流動率。Patrick Neeman 在 UX Collective 的文章把這件事直接點出來,這是廣告黃金年代留下的遺產,而且在當年是合理的設計。代理商服務的是外部客戶,靠專案計費,所以把提案做好看,本來就等於把該賺的錢賺到。
問題出在這套模式被原封不動搬進企業內部產品團隊之後。把提案做好看的動機一直都存在,但讓上線後的東西真正對使用者有用的動機,卻從來沒有被真正建立起來。Neeman 引用 McKinsey 的設計商業價值研究做為對照,把設計當成營收一樣嚴格衡量、跨部門整合、並持續跟真實用戶迭代的企業,五年內的營收成長比同業高出 32 個百分點。這不是在說「提案要做得更漂亮」,而是說整套運作系統需要被換掉。
四個繼承來的習慣,四種失效模式
Neeman 把這套繼承下來的模式拆成四個具體型態。
重宣傳輕實踐。 團隊優化的是提案簡報好不好看,而不是上線後發生了什麼事。他把這類產出稱為「工具形狀的物件」:看起來像工作、感覺像進度,但其實什麼都沒真正推動。
重客戶輕用戶。 借用 Marty Cagan「傳教士對傭兵」的框架,代理商的結構本質上就是傭兵型:對付錢的人負責,不是對使用產品的人負責。這個反射動作被原封不動複製進本該對使用者負責的企業內部團隊。
重交付物輕結果。 John Cutler 的「功能工廠」概念幾乎一字不差地重現:交付物可以開發票,結果卻不容易被量化開票,於是團隊被獎勵的,是能不能生產出看起來完成的東西,而不是能不能證明它真的有效。
重明星輕系統。 Brad Frost 的 Atomic Design 被拿來當反例。系統化的元件,長期來看能產出比任何個別明星設計師的品味更穩定的品質,不管那個品味有多好。
為什麼是 AI 讓這件事變得緊急
代理商模式能存活這麼多年,是因為做出一份精緻交付物本身就很昂貴、很花時間,所以看起來完成,在過去算是一個還算合理的完成度代理指標。AI 生成打破了這個代理指標:一份可信的提案稿、一個能動的原型、甚至一份還算過得去的文案草稿,現在只要幾分鐘,而不是幾週。真正稀缺的資源,從來就不是「有沒有人能把這個做得好看」,而是「這對使用它的人真的有用嗎」,只是過去做出替代方案太慢,沒人注意到這個落差。
一旦產出變便宜,好看的提案跟好的結果之間的落差就再也藏不住了。過去十年花在優化錯誤那一半方程式的團隊,會是最先感受到這個衝擊的人。
具體該怎麼做
如果你正在打造一個 AI 原生的產品或設計團隊,有三件事值得認真對待。
第一,別再衡量交付物本身。改衡量留存率、轉換率、任務完成率,或任何對你的產品來說真正的結果指標,並用跟成長實驗一樣嚴格的標準去要求設計工作。
第二,投資系統,而不是投資明星。一套共用的元件庫和一份持續累積的知識庫會隨時間複利成長。個別設計師的品味不管多敏銳,一旦這個人離職就傳不下去,而 AI 輔助生成早就讓個人手藝變得沒那麼稀缺了。護城河正在從「人」轉移到「系統」。
第三,讓跟使用者接觸變成習慣,而不是專案裡的一個階段。人員流動快、迭代週期短的團隊,也就是絕大多數 AI 原生創業團隊,恰恰是最容易在每個週期之間流失組織記憶的那群人。固定每週跟使用者聊一次,是防止每一季都重新學同一個教訓的便宜保險。